CustomScenario
{
gameVersion = 1.10.0p20
campaignID =
campaignOrderIdx = -1
scenarioName = amogus testing
scenarioID = amogus testing
scenarioDescription =
mapID = cool_testing
vehicle = EF-24G
multiplayer = False
allowedEquips = ef24_gun;ef24_aim9x1;ef24_aim9e;ef24_airst-x1;ef24_aim7Rail;ef24_aim7drop;ef24_amraamRail;ef24_amraamUnder;ef24_phoenixUnder;ef24_phoenixSide;ef24_harmx1;ef24_harmSDx1;ef24_marmx1;ef24_sidearmx1;ef24_gbu12x1;ef24_gbu12x2;ef24_gbu12x3;ef24_gbu38x1;ef24_gbu38x2;ef24_gbu38x3;ef24_gbu39x4;ef24_mk82x1;ef24_mk82x2;ef24_mk82x3;ef24_mk82x4;ef24_mk82HDx1;ef24_mk82HDx2;ef24_mk82HDx3;ef24_mk82HDx4;ef24_mk83x1;ef24_mk83x2;ef24_agm161;ef24_agm89x1;ef24_droptank;ef24_tgp;ef24_jammerSuper;ef24_maldx1;
forcedEquips = ef24_gun;ef24_jammerSuper;ef24_jammerSuper;ef24_harmSDx1;ef24_harmSDx1;ef24_harmSDx1;ef24_harmSDx1;ef24_jammerSuper;ef24_harmSDx1;ef24_harmSDx1;ef24_jammerSuper;ef24_droptank;ef24_droptank;ef24_tgp;
forceEquips = True
normForcedFuel = 1
equipsConfigurable = False
baseBudget = 100000
isTraining = False
rtbWptID = unit:0
refuelWptID =
infiniteAmmo = False
infAmmoReloadDelay = 5
fuelDrainMult = 1
envName = day
selectableEnv = False
windDir = 0
windSpeed = 0
windVariation = 0
windGusts = 0
defaultWeather = 0
customTimeOfDay = 11
overrideLocation = False
overrideLatitude = 0
overrideLongitude = 26.39999
month = 1
day = 1
year = 2024
qsMode = Anywhere
qsLimit = -1
WEATHER_PRESETS
{
}
UNITS
{
UnitSpawner
{
unitName = Aircraft Carrier
globalPosition = (25433.526344299316, -5, 59466.845458984375)
unitInstanceID = 0
unitID = AlliedCarrier
rotation = (0, 0, 0)
spawnChance = 100
lastValidPlacement = (25433.526344299316, -5, 59466.845458984375)
editorPlacementMode = Sea
spawnFlags =
UnitFields
{
unitGroup = null
defaultBehavior = Parked
defaultWaypoint = 0
defaultPath = null
hullNumber = 0
engageEnemies = True
detectionMode = Default
spawnOnStart = True
invincible = False
respawnable = False
receiveFriendlyDamage = True
carrierSpawns =
}
}
UnitSpawner
{
unitName = Player
globalPosition = (25451.497863769531, 20.897872924804688, 59412.74658203125)
unitInstanceID = 2
unitID = PlayerSpawn
rotation = (0, 0, 0)
spawnChance = 100
lastValidPlacement = (25451.497863769531, 20.897872924804688, 59412.74658203125)
editorPlacementMode = Air
spawnFlags =
UnitFields
{
startMode = Cold
initialSpeed = 0
unitGroup = null
receiveFriendlyDamage = True
}
}
UnitSpawner
{
unitName = SAM S/A Radar
globalPosition = (110514.04736328125, 492.23583984375, 98159.17626953125)
unitInstanceID = 3
unitID = SamFCR2
rotation = (-1.729096E-06, 259.4979, -9.327461E-06)
spawnChance = 100
lastValidPlacement = (110514.04736328125, 492.23583984375, 98159.17626953125)
editorPlacementMode = Ground
spawnFlags =
UnitFields
{
engageEnemies = True
detectionMode = Default
spawnOnStart = True
invincible = False
respawnable = False
receiveFriendlyDamage = True
}
}
UnitSpawner
{
unitName = Mobile Missile Warning Truck
globalPosition = (110725.99124145508, 456.2366943359375, 98359.684509277344)
unitInstanceID = 5
unitID = EMWSTruck
rotation = (353.1366, 258.2501, 10.32997)
spawnChance = 100
lastValidPlacement = (110725.99124145508, 456.2366943359375, 98359.684509277344)
editorPlacementMode = Ground
spawnFlags =
UnitFields
{
radarUnits =
decoyUnits =
unitsToDefend =
defenseUnits =
jammerUnits =
unitGroup = null
moveSpeed = Slow_10
behavior = Parked
defaultPath = null
waypoint = null
engageEnemies = True
detectionMode = Default
spawnOnStart = True
invincible = False
respawnable = False
receiveFriendlyDamage = True
}
}
UnitSpawner
{
unitName = Decoy Radar Transmitter
globalPosition = (110519.689453125, 492.23538208007813, 98589.529083251953)
unitInstanceID = 6
unitID = eDecoyRadarTransmitter
rotation = (-8.645484E-07, 259.4979, -4.663733E-06)
spawnChance = 100
lastValidPlacement = (110519.689453125, 492.23538208007813, 98589.529083251953)
editorPlacementMode = Ground
spawnFlags =
UnitFields
{
engageEnemies = False
detectionMode = Default
spawnOnStart = True
invincible = False
respawnable = False
receiveFriendlyDamage = True
}
}
UnitSpawner
{
unitName = Decoy Radar Transmitter
globalPosition = (110443.97216796875, 443.730224609375, 97536.294677734375)
unitInstanceID = 7
unitID = eDecoyRadarTransmitter
rotation = (353.1366, 258.2501, 10.32998)
spawnChance = 100
lastValidPlacement = (110443.97216796875, 443.730224609375, 97536.294677734375)
editorPlacementMode = Ground
spawnFlags =
UnitFields
{
engageEnemies = False
detectionMode = Default
spawnOnStart = True
invincible = False
respawnable = False
receiveFriendlyDamage = True
}
}
UnitSpawner
{
unitName = IRMD Launcher
globalPosition = (110544.37744140625, 475.784912109375, 97947.54931640625)
unitInstanceID = 8
unitID = eIRMDlauncher
rotation = (351.3289, 259.2507, 1.639421)
spawnChance = 100
lastValidPlacement = (110544.37744140625, 475.784912109375, 97947.54931640625)
editorPlacementMode = Ground
spawnFlags =
UnitFields
{
engageEnemies = True
detectionMode = Default
spawnOnStart = True
invincible = False
respawnable = False
receiveFriendlyDamage = True
}
}
UnitSpawner
{
unitName = SAM Launcher
globalPosition = (112700.57421875, 39.21575927734375, 98853.37939453125)
unitInstanceID = 9
unitID = SamBattery1
rotation = (-1.729092E-06, 259.4979, -9.327443E-06)
spawnChance = 100
lastValidPlacement = (112700.57421875, 39.21575927734375, 98853.37939453125)
editorPlacementMode = Ground
spawnFlags =
UnitFields
{
radarUnits = 3;
allowReload = False
reloadTime = 120
allowHOJ = True
engageEnemies = True
detectionMode = Default
spawnOnStart = True
invincible = False
respawnable = False
receiveFriendlyDamage = True
equips = FLKM-100;
}
}
UnitSpawner
{
unitName = SAM Launcher
globalPosition = (112676.06201171875, 39.21575927734375, 98952.236877441406)
unitInstanceID = 10
unitID = SamBattery1
rotation = (-1.729092E-06, 259.4979, -9.327443E-06)
spawnChance = 100
lastValidPlacement = (112676.06201171875, 39.21575927734375, 98952.236877441406)
editorPlacementMode = Ground
spawnFlags =
UnitFields
{
radarUnits = 3;
allowReload = False
reloadTime = 120
allowHOJ = True
engageEnemies = True
detectionMode = Default
spawnOnStart = True
invincible = False
respawnable = False
receiveFriendlyDamage = True
equips = FLKM-100;
}
}
UnitSpawner
{
unitName = SAM Launcher
globalPosition = (112648.9619140625, 39.2158203125, 99061.530395507813)
unitInstanceID = 11
unitID = SamBattery1
rotation = (-1.729092E-06, 259.4979, -9.327443E-06)
spawnChance = 100
lastValidPlacement = (112648.9619140625, 39.2158203125, 99061.530395507813)
editorPlacementMode = Ground
spawnFlags =
UnitFields
{
radarUnits = 3;
allowReload = False
reloadTime = 120
allowHOJ = True
engageEnemies = True
detectionMode = Default
spawnOnStart = True
invincible = False
respawnable = False
receiveFriendlyDamage = True
equips = FLKM-100;
}
}
}
PATHS
{
}
WAYPOINTS
{
WAYPOINT
{
id = 0
name = Carrier 1
globalPoint = (24271.024780273438, -5, 83482.224609375)
}
WAYPOINT
{
id = 1
name = Carrier 2
globalPoint = (23647.879028320313, -5, 56205.333251953125)
}
}
UNITGROUPS
{
}
TimedEventGroups
{
}
TRIGGER_EVENTS
{
}
OBJECTIVES
{
Objective
{
objectiveName = Carrier Turn South
objectiveInfo = Carrier Turning
objectiveID = 0
orderID = 0
required = False
completionReward = 0
waypoint = 0
autoSetWaypoint = False
startMode = Immediate
objectiveType = Conditional
startEvent
{
EventInfo
{
eventName = Start Event
}
}
failEvent
{
EventInfo
{
eventName = Failed Event
}
}
completeEvent
{
EventInfo
{
eventName = Completed Event
EventTarget
{
targetType = Objective
targetID = 1
eventName = Reset Objective
methodName = ResetObjective
}
EventTarget
{
targetType = Objective
targetID = 1
eventName = Begin Objective
methodName = BeginObjective
}
}
}
fields
{
successConditional = 0
failConditional = null
}
}
Objective
{
objectiveName = Carrier Turn North
objectiveInfo =
objectiveID = 1
orderID = 1
required = True
completionReward = 0
waypoint = null
autoSetWaypoint = False
startMode = Triggered
objectiveType = Destroy
startEvent
{
EventInfo
{
eventName = Start Event
}
}
failEvent
{
EventInfo
{
eventName = Failed Event
}
}
completeEvent
{
EventInfo
{
eventName = Completed Event
EventTarget
{
targetType = Objective
targetID = 0
eventName = Reset Objective
methodName = ResetObjective
}
EventTarget
{
targetType = Objective
targetID = 1
eventName = Begin Objective
methodName = BeginObjective
}
}
}
fields
{
targets =
minRequired = 1
perUnitReward = 0
fullCompleteBonus = 0
}
}
}
OBJECTIVES_OPFOR
{
}
StaticObjects
{
}
Conditionals
{
CONDITIONAL
{
id = 0
outputNodePos = (0, 0, 0)
root = 1
COMP
{
id = 1
type = SCCUnit
uiPos = (-399.7703, 38.84014, 0)
unit = 0
methodName = SCC_NearWaypoint
methodParameters = 0;100;
isNot = False
}
}
}
ConditionalActions
{
}
EventSequences
{
}
BASES
{
}
GlobalValues
{
}
Briefing
{
}
}