vts_parsing 1.2.0

Crate for parsing VTS or VTM files generated by VTOL VR.
Documentation
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CustomScenario
{
	gameVersion = 1.10.0p20
	campaignID = 
	campaignOrderIdx = -1
	scenarioName = amogus testing
	scenarioID = amogus testing
	scenarioDescription = 
	mapID = cool_testing
	vehicle = EF-24G
	multiplayer = False
	allowedEquips = ef24_gun;ef24_aim9x1;ef24_aim9e;ef24_airst-x1;ef24_aim7Rail;ef24_aim7drop;ef24_amraamRail;ef24_amraamUnder;ef24_phoenixUnder;ef24_phoenixSide;ef24_harmx1;ef24_harmSDx1;ef24_marmx1;ef24_sidearmx1;ef24_gbu12x1;ef24_gbu12x2;ef24_gbu12x3;ef24_gbu38x1;ef24_gbu38x2;ef24_gbu38x3;ef24_gbu39x4;ef24_mk82x1;ef24_mk82x2;ef24_mk82x3;ef24_mk82x4;ef24_mk82HDx1;ef24_mk82HDx2;ef24_mk82HDx3;ef24_mk82HDx4;ef24_mk83x1;ef24_mk83x2;ef24_agm161;ef24_agm89x1;ef24_droptank;ef24_tgp;ef24_jammerSuper;ef24_maldx1;
	forcedEquips = ef24_gun;ef24_jammerSuper;ef24_jammerSuper;ef24_harmSDx1;ef24_harmSDx1;ef24_harmSDx1;ef24_harmSDx1;ef24_jammerSuper;ef24_harmSDx1;ef24_harmSDx1;ef24_jammerSuper;ef24_droptank;ef24_droptank;ef24_tgp;
	forceEquips = True
	normForcedFuel = 1
	equipsConfigurable = False
	baseBudget = 100000
	isTraining = False
	rtbWptID = unit:0
	refuelWptID = 
	infiniteAmmo = False
	infAmmoReloadDelay = 5
	fuelDrainMult = 1
	envName = day
	selectableEnv = False
	windDir = 0
	windSpeed = 0
	windVariation = 0
	windGusts = 0
	defaultWeather = 0
	customTimeOfDay = 11
	overrideLocation = False
	overrideLatitude = 0
	overrideLongitude = 26.39999
	month = 1
	day = 1
	year = 2024
	qsMode = Anywhere
	qsLimit = -1
	WEATHER_PRESETS
	{
	}
	UNITS
	{
		UnitSpawner
		{
			unitName = Aircraft Carrier
			globalPosition = (25433.526344299316, -5, 59466.845458984375)
			unitInstanceID = 0
			unitID = AlliedCarrier
			rotation = (0, 0, 0)
			spawnChance = 100
			lastValidPlacement = (25433.526344299316, -5, 59466.845458984375)
			editorPlacementMode = Sea
			spawnFlags = 
			UnitFields
			{
				unitGroup = null
				defaultBehavior = Parked
				defaultWaypoint = 0
				defaultPath = null
				hullNumber = 0
				engageEnemies = True
				detectionMode = Default
				spawnOnStart = True
				invincible = False
				respawnable = False
				receiveFriendlyDamage = True
				carrierSpawns = 
			}
		}
		UnitSpawner
		{
			unitName = Player
			globalPosition = (25451.497863769531, 20.897872924804688, 59412.74658203125)
			unitInstanceID = 2
			unitID = PlayerSpawn
			rotation = (0, 0, 0)
			spawnChance = 100
			lastValidPlacement = (25451.497863769531, 20.897872924804688, 59412.74658203125)
			editorPlacementMode = Air
			spawnFlags = 
			UnitFields
			{
				startMode = Cold
				initialSpeed = 0
				unitGroup = null
				receiveFriendlyDamage = True
			}
		}
		UnitSpawner
		{
			unitName = SAM S/A Radar
			globalPosition = (110514.04736328125, 492.23583984375, 98159.17626953125)
			unitInstanceID = 3
			unitID = SamFCR2
			rotation = (-1.729096E-06, 259.4979, -9.327461E-06)
			spawnChance = 100
			lastValidPlacement = (110514.04736328125, 492.23583984375, 98159.17626953125)
			editorPlacementMode = Ground
			spawnFlags = 
			UnitFields
			{
				engageEnemies = True
				detectionMode = Default
				spawnOnStart = True
				invincible = False
				respawnable = False
				receiveFriendlyDamage = True
			}
		}
		UnitSpawner
		{
			unitName = Mobile Missile Warning Truck
			globalPosition = (110725.99124145508, 456.2366943359375, 98359.684509277344)
			unitInstanceID = 5
			unitID = EMWSTruck
			rotation = (353.1366, 258.2501, 10.32997)
			spawnChance = 100
			lastValidPlacement = (110725.99124145508, 456.2366943359375, 98359.684509277344)
			editorPlacementMode = Ground
			spawnFlags = 
			UnitFields
			{
				radarUnits = 
				decoyUnits = 
				unitsToDefend = 
				defenseUnits = 
				jammerUnits = 
				unitGroup = null
				moveSpeed = Slow_10
				behavior = Parked
				defaultPath = null
				waypoint = null
				engageEnemies = True
				detectionMode = Default
				spawnOnStart = True
				invincible = False
				respawnable = False
				receiveFriendlyDamage = True
			}
		}
		UnitSpawner
		{
			unitName = Decoy Radar Transmitter
			globalPosition = (110519.689453125, 492.23538208007813, 98589.529083251953)
			unitInstanceID = 6
			unitID = eDecoyRadarTransmitter
			rotation = (-8.645484E-07, 259.4979, -4.663733E-06)
			spawnChance = 100
			lastValidPlacement = (110519.689453125, 492.23538208007813, 98589.529083251953)
			editorPlacementMode = Ground
			spawnFlags = 
			UnitFields
			{
				engageEnemies = False
				detectionMode = Default
				spawnOnStart = True
				invincible = False
				respawnable = False
				receiveFriendlyDamage = True
			}
		}
		UnitSpawner
		{
			unitName = Decoy Radar Transmitter
			globalPosition = (110443.97216796875, 443.730224609375, 97536.294677734375)
			unitInstanceID = 7
			unitID = eDecoyRadarTransmitter
			rotation = (353.1366, 258.2501, 10.32998)
			spawnChance = 100
			lastValidPlacement = (110443.97216796875, 443.730224609375, 97536.294677734375)
			editorPlacementMode = Ground
			spawnFlags = 
			UnitFields
			{
				engageEnemies = False
				detectionMode = Default
				spawnOnStart = True
				invincible = False
				respawnable = False
				receiveFriendlyDamage = True
			}
		}
		UnitSpawner
		{
			unitName = IRMD Launcher
			globalPosition = (110544.37744140625, 475.784912109375, 97947.54931640625)
			unitInstanceID = 8
			unitID = eIRMDlauncher
			rotation = (351.3289, 259.2507, 1.639421)
			spawnChance = 100
			lastValidPlacement = (110544.37744140625, 475.784912109375, 97947.54931640625)
			editorPlacementMode = Ground
			spawnFlags = 
			UnitFields
			{
				engageEnemies = True
				detectionMode = Default
				spawnOnStart = True
				invincible = False
				respawnable = False
				receiveFriendlyDamage = True
			}
		}
		UnitSpawner
		{
			unitName = SAM Launcher
			globalPosition = (112700.57421875, 39.21575927734375, 98853.37939453125)
			unitInstanceID = 9
			unitID = SamBattery1
			rotation = (-1.729092E-06, 259.4979, -9.327443E-06)
			spawnChance = 100
			lastValidPlacement = (112700.57421875, 39.21575927734375, 98853.37939453125)
			editorPlacementMode = Ground
			spawnFlags = 
			UnitFields
			{
				radarUnits = 3;
				allowReload = False
				reloadTime = 120
				allowHOJ = True
				engageEnemies = True
				detectionMode = Default
				spawnOnStart = True
				invincible = False
				respawnable = False
				receiveFriendlyDamage = True
				equips = FLKM-100;
			}
		}
		UnitSpawner
		{
			unitName = SAM Launcher
			globalPosition = (112676.06201171875, 39.21575927734375, 98952.236877441406)
			unitInstanceID = 10
			unitID = SamBattery1
			rotation = (-1.729092E-06, 259.4979, -9.327443E-06)
			spawnChance = 100
			lastValidPlacement = (112676.06201171875, 39.21575927734375, 98952.236877441406)
			editorPlacementMode = Ground
			spawnFlags = 
			UnitFields
			{
				radarUnits = 3;
				allowReload = False
				reloadTime = 120
				allowHOJ = True
				engageEnemies = True
				detectionMode = Default
				spawnOnStart = True
				invincible = False
				respawnable = False
				receiveFriendlyDamage = True
				equips = FLKM-100;
			}
		}
		UnitSpawner
		{
			unitName = SAM Launcher
			globalPosition = (112648.9619140625, 39.2158203125, 99061.530395507813)
			unitInstanceID = 11
			unitID = SamBattery1
			rotation = (-1.729092E-06, 259.4979, -9.327443E-06)
			spawnChance = 100
			lastValidPlacement = (112648.9619140625, 39.2158203125, 99061.530395507813)
			editorPlacementMode = Ground
			spawnFlags = 
			UnitFields
			{
				radarUnits = 3;
				allowReload = False
				reloadTime = 120
				allowHOJ = True
				engageEnemies = True
				detectionMode = Default
				spawnOnStart = True
				invincible = False
				respawnable = False
				receiveFriendlyDamage = True
				equips = FLKM-100;
			}
		}
	}
	PATHS
	{
	}
	WAYPOINTS
	{
		WAYPOINT
		{
			id = 0
			name = Carrier 1
			globalPoint = (24271.024780273438, -5, 83482.224609375)
		}
		WAYPOINT
		{
			id = 1
			name = Carrier 2
			globalPoint = (23647.879028320313, -5, 56205.333251953125)
		}
	}
	UNITGROUPS
	{
	}
	TimedEventGroups
	{
	}
	TRIGGER_EVENTS
	{
	}
	OBJECTIVES
	{
		Objective
		{
			objectiveName = Carrier Turn South
			objectiveInfo = Carrier Turning
			objectiveID = 0
			orderID = 0
			required = False
			completionReward = 0
			waypoint = 0
			autoSetWaypoint = False
			startMode = Immediate
			objectiveType = Conditional
			startEvent
			{
				EventInfo
				{
					eventName = Start Event
				}
			}
			failEvent
			{
				EventInfo
				{
					eventName = Failed Event
				}
			}
			completeEvent
			{
				EventInfo
				{
					eventName = Completed Event
					EventTarget
					{
						targetType = Objective
						targetID = 1
						eventName = Reset Objective
						methodName = ResetObjective
					}
					EventTarget
					{
						targetType = Objective
						targetID = 1
						eventName = Begin Objective
						methodName = BeginObjective
					}
				}
			}
			fields
			{
				successConditional = 0
				failConditional = null
			}
		}
		Objective
		{
			objectiveName = Carrier Turn North
			objectiveInfo = 
			objectiveID = 1
			orderID = 1
			required = True
			completionReward = 0
			waypoint = null
			autoSetWaypoint = False
			startMode = Triggered
			objectiveType = Destroy
			startEvent
			{
				EventInfo
				{
					eventName = Start Event
				}
			}
			failEvent
			{
				EventInfo
				{
					eventName = Failed Event
				}
			}
			completeEvent
			{
				EventInfo
				{
					eventName = Completed Event
					EventTarget
					{
						targetType = Objective
						targetID = 0
						eventName = Reset Objective
						methodName = ResetObjective
					}
					EventTarget
					{
						targetType = Objective
						targetID = 1
						eventName = Begin Objective
						methodName = BeginObjective
					}
				}
			}
			fields
			{
				targets = 
				minRequired = 1
				perUnitReward = 0
				fullCompleteBonus = 0
			}
		}
	}
	OBJECTIVES_OPFOR
	{
	}
	StaticObjects
	{
	}
	Conditionals
	{
		CONDITIONAL
		{
			id = 0
			outputNodePos = (0, 0, 0)
			root = 1
			COMP
			{
				id = 1
				type = SCCUnit
				uiPos = (-399.7703, 38.84014, 0)
				unit = 0
				methodName = SCC_NearWaypoint
				methodParameters = 0;100;
				isNot = False
			}
		}
	}
	ConditionalActions
	{
	}
	EventSequences
	{
	}
	BASES
	{
	}
	GlobalValues
	{
	}
	Briefing
	{
	}
}